October 16, 2016
Computer and VR Researchers at Purdue University have gone deep into the hand’s near endless complexity to bring us DeepHand, the next generation of virtual manual systems. In the near future we will manipulate virtual objects as second nature. Our children won’t differentiate between virtual and real word actions because the interface between the two […]
May 7, 2016
Toys come to life with a dash of augmented reality thrown in, and big hitters like Disney and Nintendo have already carved out a multi-billion dollar industry from physical toys coupled with virtual worlds. Franchises like Disney’s Infinity and Nintendo’s Ambiio (reported to have passed $2 billion sales in one quarter last year) use physical […]
March 14, 2016
Mobile World Congress 2016 saw smart eyewear manufacturers displaying the latest versions of their connected glasses. . Among the buzz of new handsets, marketing tech, virtual reality and even connected toothbrushes (the Oral B Genius), smart glasses manufacturers were keen to create momentum for what many considered a stalled, even irrelevant, device. Vuzix showcased its […]
January 11, 2016
John O’Hare is a senior researcher and technical director of the Octave System – a VR immersive cave environment – at the University of Salford. He’s got some rather impressive videos of the system at work. In the autumn of 2015 John took his camera into the University of Salford to record projects underway in […]
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